


Go somewhere, take out the enemies, return. Whilst the combat is excellent, the types of missions – both in the main campaign and in the side missions – often see the same repetitive ideas. Enemies are relentless – never spending much time firing at you from range, preferring to run at you head on trading kamikaze tactics for caution. There’re some memorable characters, such as the bizarre and creepy Doctor Kvasir, but on the whole they’re only there to act as conduits for the exceptional combat. It’s a generic tale of revenge, and one that doesn’t last that long at all not that its a bad thing, mind you.

Much of the story is as generic as it comes, and the vocal talent is over-the-top, b-movie calibre that makes you wince as you listen to some of the wasteland’s more eccentric characters. You start the game choosing between one of two characters – a male or female – and from there, you become a Ranger hellbent on gaining revenge on The Authority and its leader, General Cross. Unfortunately, the things I was looking forward to haven’t been executed as well as I’d liked, and although the shooting is extraordinary, there’s a fair amount I wasn’t a fan of.
#RAGE 2 GAME SOFTWARE#
There seems to have been a lot of faith put into the dream coalition between id Software and Avalanche, and why not? Both have a healthy list of titles under their belts, and both are arguably leaders in their recognised genres. The marketing campaign for Rage 2 has been an arrogantly barbaric fusion of neon, explosions, blood, gore, promises, and Danny Dyer.
